Perhaps the most interesting way Pixelot takes inspiration from Pokémon through its party system. All your heroes get all topped up after each and every fight, leaving you to always push things forward. tall grass) just like Pokémon games, but this game doesn't make you worry about having to heal up between battles. For example, random encounters in Pixelot only take place when walking over certain terrain (e.g. The more you play it, the more you can see that a lot of its design choices seem directly inspired by Pokémon, though this game is also careful to avoid the sloggier aspects of those titles. Pixelot’s streamlined design can make it feel like a somewhat dumbed down experience, but in a lot of ways it’s also quite convenient for mobile play. Pixelot’s story also moves at a lightning quick pace, leaving little room for character development and keeping things focused on directing you toward your next objective. It has a pretty basic pixel-art visual style, a simple virtual d-pad and single button control scheme, battles that are generally fast-paced, and the game auto-saves almost constantly. In a lot of ways, Pixelot is a very typical RPG, though a lot has been done to adapt it for mobile play. In your adventure, you wander across a vast world, battle enemies through random encounters, gather party members, visit towns, and enter dungeons with big, bad bosses at the end of them. Stop me if you’ve heard this before: Pixelot stars a hero tasked with stopping dark forces from sweeping over the land. If you have a little patience, Pixelot is a fantastic and original mobile RPG that you should totally play. Just as you think it’ll be some really half-assed game you can beat in a couple hours though, the game explodes with possibilities. It starts with a cliché exposition and a very conventional design wrapped up in pretty simplistic presentation. As a role playing game (RPG), Pixelot is a slow burn.
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